Friday 11 November 2016

iPhone 6s

                        iPhone 6s                                  Summary                                                                                                                                              The iPhone 6s keeps the same design as the iPhone 6, but packs better cameras, a snappier processor and 3D Touch, a smart new way to get things done in fewer steps. Beyond that, the combination of iOS 9 and some well-built hardware help makes the 6s one of the best iPhones ever made... even if we wish it had some of the 6s Plus' niceties.

Some people look a little unkindly on the so-called "S" years -- those years when Apple updates the iPhone, but doesn't change how it looks, and then sells that while secretly working on something flashier that will debut 12 months later. I don't think that's exactly fair. Those "S" years are when Apple adds some of its most useful features. Siri? Touch ID? Both valuable additions to the iPhone platform that have since grown in importance. This year we get 3D Touch, a potentially awesome way to interact with iPhones. The thing is, a device's worth isn't just tied up in one feature: It's about how all those moving parts work together. That's why the new 6s and 6s Plus (starting at $649 and $749, respectively, for 16GB models) are such great phones. The combination of much-improved hardware and some polished software makes this year's release far more than just a modest refresh.

                                          Related: iPhone 6 release date


So the iPhone 6S is still a great phone and one that I’m happy to recommend. It’s the middle iPhone size-wise, and in my mind feels the most comfortable to hold. The SE is limited by its small size, while the iPhone 6S Plus is often ungainly. The 4.7-inch display, which sits above a 720p resolution, is soundly beaten on paper by the Android rivals but it’s compact and still looks good.

Even though it’s been on the market for well over six months, the iPhone 6S has aged well. The A9 CPU and 2GB RAM is still a potent combination that feels as snappy as it did last September. The phone still easily handles all the games and apps I throw at it.

Battery life hasn’t seen a dramatic downturn either. So far, the 6S keeps up with my workload fine. I normally hit 5% by around 10pm on a normal day, and that’s without using the Low Power mode – that’s around 12 to 14 hours a day.

3D Touch, a headline feature at launch, has slowly been improving without really setting the world alight. More apps use it now, but it’s still limited and lacks a real function. Hopefully the iPhone 7 will take it to the next level. I like ‘3D Touching’ app icons to bring up shortcuts, but beyond that I don’t use it that much.

WHAT IS THE IPHONE 6S?

For all its “fast moving innovation” the tech industry is a predictable thing sometimes. Every other year Apple puts an ‘S’ on the end of its last phone, buffs it up with a few tarty new features and delivers it to splendid applause.
That’s a horrific simplification, of course, but the general point stands. The iPhone 6S is that phone this year, and it adds some clever new ‘taptic’ features, camera improvements and a radically faster processor to last year’s iPhone 6.
You can get it in Rose Gold now if you fancy a change. But whatever your feelings on the matter, rest assured this another excellent phone from Apple.

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